Tuesday, May 19, 2009

Bionic Commando

Well, yet another game about saving a city after a cataclysmic explosion got reviewed this week, this time it's Grin-developed Bionic Commando. This follow-up to the classic NES game (which received a remake last August, also handled by Grin.) is available on the PC, PS3 and Xbox 360.
There are two reviews you can check out, courtesy of joystiq and ign, both of which paint the game in a pretty favorable light.
The general setup is as follows, series protagonist Nathan "Rad" Spencer (yes...I know, but ridiculous names are what you get when your game is based on a title from the '80s) has been imprisoned for the past 10 years after being framed for a crime. Said framing is also responsible for creating a negative attitude towards any bionically-enhanced persons. So Nathan sits in prison with only one arm (I get you don't like bionics, Ascension City, but not even a prosthetic?) until a terrorist group sets of a big explosion that levels Ascension City and commanding officer Super Joe (damn you '80s) sets him free to put a stop to the terrorists.
Commando Nathan is promptly reunited with his arm and regains the Bionic prefix before setting of for all kinds of swinging, gunplaying, car-throwing, dreadlock-having gameplay. From what I've read there are a few issues with the game (slow start, rigid linearity) that chip away at its overall quality but since I haven't played it you're probably better off reading through the reviews on either site (or both!).

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